How you play

Crickee Rules

A 20-over match, six dice per over, 10 wickets in hand.

๐ŸŽฒ The six dice

Every over you roll six dice โ€” one per ball. Each face means:

  • 1Dot ball
  • 2Dot or Single
  • 3Single
  • 4Two runs
  • 5Four runs
  • 6Wicket chance

๐Ÿงค Wicket chances

A six is not an automatic wicket. It is a wicket chance: one extra die is rolled. A 5 or 6 (after any trait or event modifiers) is a wicket; 1โ€“4 is a dot ball.

Tail-end batters (number 8 and below) dig in once per over, taking โˆ’1 off one chance roll.

๐Ÿ The over

The batting side may attack an over for more boundaries at the cost of a higher wicket risk. The fielding captain picks the bowler: maximum four overs each and never two overs in a row.

Strike rotates ball by ball on odd runs, and at the end of each over.

๐Ÿง‘โ€โš–๏ธ Event cards

After every over the umpire turns over one card. It tweaks the over you just rolled โ€” before any wicket chance is settled โ€” then the score updates.

Cards only ever do five things:

  • 1 ยท Change a ball โ€” one ball turns into another, like a dot becoming a four.
  • 2 ยท Bonus runs โ€” straight onto the over, no bat needed.
  • 3 ยท Add or lose a ball โ€” an extra delivery, or the over cut short.
  • 4 ยท Save or threaten a wicket โ€” cancel a wicket chance, or make the chance roll easier or harder.
  • 5 ยท A gamble โ€” a reroll or a 50-50 coin flip between two outcomes.

If the card can't apply, nothing happens. "One dot ball becomes a four" does nothing if you rolled no dot balls.

Example. You roll 1 ยท 4 ยท 0 ยท 2 ยท 0 ยท wicket chance โ€” 7 runs with one chance live. The umpire turns over Free Hit: "One wicket chance becomes a four instead." Your chance is now a four, so the over finishes at 11 with no wicket risk. The match centre's What it changed list always spells out exactly what moved.

๐Ÿƒ Every card in the deck

There are 120 cards. Categories: Core (everyday swings), Tactical (captaincy calls), Special (rare, match-turning) and Flavour (stadium colour). Some Special cards only appear in certain overs.

Core

  • Free HitOne wicket chance becomes a four instead.
  • Direct Hit50% chance of a run out.
  • Boundary Boost+1 bonus run.
  • Bowler ErrorOne dot ball becomes a single.
  • Pressure DotOne single becomes a dot ball.
  • MisfieldOne dot ball becomes two runs.
  • Overthrow+2 bonus runs.
  • Inside EdgeOne wicket chance becomes a single.
  • Thick EdgeOne dot ball becomes a four.
  • Dropped CatchCancel one wicket chance โ€” the batter survives.
  • Tight Single+1 run, but a 1-in-6 chance of a run out.
  • Bad BounceOne single becomes a dot ball.
  • Fielding Mix-Up+1 bonus run.
  • Bowler OverstepsNo-ball: +1 run, and one wicket chance becomes a four.
  • Leg Bye+1 bonus run.
  • Inside-Out ShotOne two becomes a four.
  • Top EdgeOne single becomes a wicket chance.
  • Leading EdgeOne dot ball becomes a wicket chance.
  • Beaten All Ends UpAdd one extra dot ball to the over.
  • Cramped for RoomOne boundary becomes a single.
  • Clean StrikeOne two becomes a six.
  • Thumping Drive+2 bonus runs.
  • Wild SwingOne single becomes a wicket chance.
  • Soft HandsOne wicket chance becomes a dot ball.
  • Quick HandsOne dot ball becomes a single.
  • Slower BallOne four becomes a dot ball.
  • Bouncer BarrageOne single becomes a wicket chance.
  • Edged and Gone?+1 to one wicket-chance roll (a wicket is more likely).
  • Streaky FourOne wicket chance becomes a four.
  • Sharp FieldingOne two becomes a single.
  • Boundary Rope SaveOne boundary becomes two runs.
  • Wide Down Leg+1 run, and add one extra ball (a single).
  • Ramp ShotOne dot ball becomes a four.
  • Reverse SweepOne single becomes a four, but a 1-in-6 chance of a run out.
  • Yorker SpecialOne two becomes a dot ball.
  • Middle of the BatOne four becomes a six.
  • Toe EndOne four becomes a single.
  • Byes Behind+2 bonus runs.
  • Keeper FumbleOne dot ball becomes a single.
  • Stumping ChanceOne dot ball becomes a wicket chance.
  • Confident Appeal+1 to one wicket-chance roll (a wicket is more likely).
  • Umpire Says No-1 to one wicket-chance roll (a wicket is less likely).
  • Slog SweepOne single becomes a six.
  • Played On?50-50: one dot becomes a wicket chance, or +1 run.
  • Scrambled SeamReroll one random ball of the over.
  • Two to Long OnOne single becomes two runs.
  • Hard LengthOne single becomes a dot ball.
  • Flat BattedOne two becomes a four.
  • Dive Saves OneOne two becomes a single.
  • Swing and a MissAdd one extra dot ball to the over.

Tactical

  • Captain's Call50-50: cancel one wicket chance, or +1 run.
  • Field ChangeOne boundary becomes a single.
  • Bowling AdjustmentAdd one extra dot ball to the over.
  • Batting Adjustment+1 bonus run.
  • Momentum Surge+1 bonus run.
  • Strategic TimeoutA quiet word โ€” nothing changes this over.
  • Rotate StrikeThe batters cross โ€” nothing changes this over.
  • Aggressive FieldOne single becomes a dot, and one dot becomes a wicket chance.
  • Defensive FieldOne boundary becomes two runs.
  • Change of PlanReroll one random ball of the over.
  • Smart ReviewCancel one wicket chance โ€” the batter survives.
  • Bowler SwitchReroll one random ball of the over.
  • Batter FocusOne dot ball becomes a single.
  • Pressure Release+2 bonus runs.
  • Calculated RiskOne single becomes a four, but a 1-in-6 chance of a run out.
  • Bring the Field UpOne dot becomes a single, but one boundary becomes two runs.
  • Spread the RingOne four becomes two runs.
  • Bowl Wide YorkersOne four becomes a dot ball.
  • Match-Up ChangeReroll one random ball of the over.
  • Target the RookieOne dot ball becomes a four.
  • Save the OverThe over loses its last ball.
  • Hold Your NerveCancel one wicket chance โ€” the batter survives.
  • Take Them DownOne two becomes a six, but a 1-in-6 chance of a run out.
  • Milk the OversOne dot becomes a single, and +1 bonus run.
  • Bowler on a RollAdd one extra wicket chance to the over.
  • Third Man UpOne boundary becomes a single.
  • Long HandleOne four becomes a six.
  • Nightwatch Approach-1 to one wicket-chance roll (a wicket is less likely).
  • Fresh Legs+2 bonus runs.
  • Set the Trap50-50: one single becomes a wicket chance, or one dot becomes a four.

Special

  • Rain DelayThe over loses its last ball.
  • Pitch WearAdd one extra wicket chance to the over.
  • Crowd Pressure+1 to one wicket-chance roll (a wicket is more likely).
  • Powerplay Bonus+3 runs โ€” only in overs 1โ€“6.
  • Death Overs Surge+2 runs โ€” only in overs 17โ€“20.
  • Umpire's Call50-50: cancel one wicket chance, or +2 runs.
  • Energy BurstOne single becomes a six.
  • Bowler FatigueOne dot ball becomes two runs.
  • Batter CrampOne boundary becomes a dot ball.
  • Lucky BreakOne wicket chance becomes a four.
  • Floodlight FailureThe over loses its last ball.
  • Dew on the BallOne dot ball becomes a four.
  • Cracked Surface+1 to one wicket-chance roll (a wicket is more likely).
  • Powerplay BlitzOne single becomes a six โ€” only in overs 1โ€“6.
  • Middle Overs SqueezeOne single becomes a dot โ€” only in overs 7โ€“15.
  • Death Overs YorkersOne four becomes a dot โ€” only in overs 17โ€“20.
  • Third Umpire Review50-50: cancel one wicket chance, or add a new one.
  • Super Sub SpellReroll one random ball, and add one extra dot ball.
  • Century Chase+3 runs โ€” only in overs 15โ€“20.
  • Storm Rolling In+2 runs, then the over loses its last ball.

Flavour

  • Fan Roar+1 bonus run.
  • Rivalry SparkOne dot ball becomes two runs.
  • Sponsor Spotlight+2 bonus runs.
  • Commentator's CurseOne single becomes a wicket chance.
  • Magic MomentOne two becomes a six.
  • Nervous EnergyAdd one extra dot ball to the over.
  • Hero's WelcomeCancel one wicket chance โ€” the batter survives.
  • Crowd ChantOne dot ball becomes a single.
  • Big Screen ReplayReroll one random ball of the over.
  • Stadium Buzz+1 bonus run.
  • Mascot Mayhem+1 bonus run.
  • Pigeon on the PitchAdd one extra dot ball to the over.
  • Six into the StandsOne four becomes a six.
  • Beach Ball DelayThe over loses its last ball.
  • Selfie ChaseOne dot ball becomes two runs.
  • Barmy Army Chant+2 bonus runs.
  • Snickometer Drama50-50: cancel one wicket chance, or +1 run.
  • Streaker on the OutfieldReroll one random ball of the over.
  • Commentary Box JinxOne dot ball becomes a wicket chance.
  • Trophy CamOne two becomes a four.

โญ Player traits

Squads are dealt from the player pool; many players carry a trait.

Batting

  • ยท Power Hitter โ€” converts one Two into a Four per innings
  • ยท Anchor โ€” cancels one wicket chance per over
  • ยท Finisher โ€” +1 run on boundaries in overs 17โ€“20
  • ยท Momentum โ€” after scoring 4+, next ball +1 run
  • ยท Wrist Technician โ€” +1 run per ball against spin

Bowling

  • ยท Swing Specialist โ€” +1 to wicket-chance rolls in overs 1โ€“6
  • ยท Death Specialist โ€” +1 to wicket-chance rolls in overs 17โ€“20
  • ยท Mystery Spinner โ€” converts one dot into a wicket chance per over
  • ยท Heavy Seamer โ€” boundary โ†’ single, and +1 to one wicket-chance roll
  • ยท Yorker Expert โ€” rerolls one wicket-chance die per over
  • ยท Aggressive Quick โ€” converts one single into a wicket chance
  • ยท Economy Master โ€” converts one two into a dot
  • ยท Spin Controller โ€” โˆ’1 to one wicket-chance roll per over

๐Ÿ† Winning

The side batting second must pass the first innings total. All out or 20 overs ends the innings. If the scores finish level, a Super Over settles it.

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