How you play
Crickee Rules
A 20-over match, six dice per over, 10 wickets in hand.
๐ฒ The six dice
Every over you roll six dice โ one per ball. Each face means:
- 1Dot ball
- 2Dot or Single
- 3Single
- 4Two runs
- 5Four runs
- 6Wicket chance
๐งค Wicket chances
A six is not an automatic wicket. It is a wicket chance: one extra die is rolled. A 5 or 6 (after any trait or event modifiers) is a wicket; 1โ4 is a dot ball.
Tail-end batters (number 8 and below) dig in once per over, taking โ1 off one chance roll.
๐ The over
The batting side may attack an over for more boundaries at the cost of a higher wicket risk. The fielding captain picks the bowler: maximum four overs each and never two overs in a row.
Strike rotates ball by ball on odd runs, and at the end of each over.
๐งโโ๏ธ Event cards
After every over the umpire turns over one card. It tweaks the over you just rolled โ before any wicket chance is settled โ then the score updates.
Cards only ever do five things:
- 1 ยท Change a ball โ one ball turns into another, like a dot becoming a four.
- 2 ยท Bonus runs โ straight onto the over, no bat needed.
- 3 ยท Add or lose a ball โ an extra delivery, or the over cut short.
- 4 ยท Save or threaten a wicket โ cancel a wicket chance, or make the chance roll easier or harder.
- 5 ยท A gamble โ a reroll or a 50-50 coin flip between two outcomes.
If the card can't apply, nothing happens. "One dot ball becomes a four" does nothing if you rolled no dot balls.
Example. You roll 1 ยท 4 ยท 0 ยท 2 ยท 0 ยท wicket chance โ 7 runs with one chance live. The umpire turns over Free Hit: "One wicket chance becomes a four instead." Your chance is now a four, so the over finishes at 11 with no wicket risk. The match centre's What it changed list always spells out exactly what moved.
๐ Every card in the deck
There are 120 cards. Categories: Core (everyday swings), Tactical (captaincy calls), Special (rare, match-turning) and Flavour (stadium colour). Some Special cards only appear in certain overs.
Core
- Free HitOne wicket chance becomes a four instead.
- Direct Hit50% chance of a run out.
- Boundary Boost+1 bonus run.
- Bowler ErrorOne dot ball becomes a single.
- Pressure DotOne single becomes a dot ball.
- MisfieldOne dot ball becomes two runs.
- Overthrow+2 bonus runs.
- Inside EdgeOne wicket chance becomes a single.
- Thick EdgeOne dot ball becomes a four.
- Dropped CatchCancel one wicket chance โ the batter survives.
- Tight Single+1 run, but a 1-in-6 chance of a run out.
- Bad BounceOne single becomes a dot ball.
- Fielding Mix-Up+1 bonus run.
- Bowler OverstepsNo-ball: +1 run, and one wicket chance becomes a four.
- Leg Bye+1 bonus run.
- Inside-Out ShotOne two becomes a four.
- Top EdgeOne single becomes a wicket chance.
- Leading EdgeOne dot ball becomes a wicket chance.
- Beaten All Ends UpAdd one extra dot ball to the over.
- Cramped for RoomOne boundary becomes a single.
- Clean StrikeOne two becomes a six.
- Thumping Drive+2 bonus runs.
- Wild SwingOne single becomes a wicket chance.
- Soft HandsOne wicket chance becomes a dot ball.
- Quick HandsOne dot ball becomes a single.
- Slower BallOne four becomes a dot ball.
- Bouncer BarrageOne single becomes a wicket chance.
- Edged and Gone?+1 to one wicket-chance roll (a wicket is more likely).
- Streaky FourOne wicket chance becomes a four.
- Sharp FieldingOne two becomes a single.
- Boundary Rope SaveOne boundary becomes two runs.
- Wide Down Leg+1 run, and add one extra ball (a single).
- Ramp ShotOne dot ball becomes a four.
- Reverse SweepOne single becomes a four, but a 1-in-6 chance of a run out.
- Yorker SpecialOne two becomes a dot ball.
- Middle of the BatOne four becomes a six.
- Toe EndOne four becomes a single.
- Byes Behind+2 bonus runs.
- Keeper FumbleOne dot ball becomes a single.
- Stumping ChanceOne dot ball becomes a wicket chance.
- Confident Appeal+1 to one wicket-chance roll (a wicket is more likely).
- Umpire Says No-1 to one wicket-chance roll (a wicket is less likely).
- Slog SweepOne single becomes a six.
- Played On?50-50: one dot becomes a wicket chance, or +1 run.
- Scrambled SeamReroll one random ball of the over.
- Two to Long OnOne single becomes two runs.
- Hard LengthOne single becomes a dot ball.
- Flat BattedOne two becomes a four.
- Dive Saves OneOne two becomes a single.
- Swing and a MissAdd one extra dot ball to the over.
Tactical
- Captain's Call50-50: cancel one wicket chance, or +1 run.
- Field ChangeOne boundary becomes a single.
- Bowling AdjustmentAdd one extra dot ball to the over.
- Batting Adjustment+1 bonus run.
- Momentum Surge+1 bonus run.
- Strategic TimeoutA quiet word โ nothing changes this over.
- Rotate StrikeThe batters cross โ nothing changes this over.
- Aggressive FieldOne single becomes a dot, and one dot becomes a wicket chance.
- Defensive FieldOne boundary becomes two runs.
- Change of PlanReroll one random ball of the over.
- Smart ReviewCancel one wicket chance โ the batter survives.
- Bowler SwitchReroll one random ball of the over.
- Batter FocusOne dot ball becomes a single.
- Pressure Release+2 bonus runs.
- Calculated RiskOne single becomes a four, but a 1-in-6 chance of a run out.
- Bring the Field UpOne dot becomes a single, but one boundary becomes two runs.
- Spread the RingOne four becomes two runs.
- Bowl Wide YorkersOne four becomes a dot ball.
- Match-Up ChangeReroll one random ball of the over.
- Target the RookieOne dot ball becomes a four.
- Save the OverThe over loses its last ball.
- Hold Your NerveCancel one wicket chance โ the batter survives.
- Take Them DownOne two becomes a six, but a 1-in-6 chance of a run out.
- Milk the OversOne dot becomes a single, and +1 bonus run.
- Bowler on a RollAdd one extra wicket chance to the over.
- Third Man UpOne boundary becomes a single.
- Long HandleOne four becomes a six.
- Nightwatch Approach-1 to one wicket-chance roll (a wicket is less likely).
- Fresh Legs+2 bonus runs.
- Set the Trap50-50: one single becomes a wicket chance, or one dot becomes a four.
Special
- Rain DelayThe over loses its last ball.
- Pitch WearAdd one extra wicket chance to the over.
- Crowd Pressure+1 to one wicket-chance roll (a wicket is more likely).
- Powerplay Bonus+3 runs โ only in overs 1โ6.
- Death Overs Surge+2 runs โ only in overs 17โ20.
- Umpire's Call50-50: cancel one wicket chance, or +2 runs.
- Energy BurstOne single becomes a six.
- Bowler FatigueOne dot ball becomes two runs.
- Batter CrampOne boundary becomes a dot ball.
- Lucky BreakOne wicket chance becomes a four.
- Floodlight FailureThe over loses its last ball.
- Dew on the BallOne dot ball becomes a four.
- Cracked Surface+1 to one wicket-chance roll (a wicket is more likely).
- Powerplay BlitzOne single becomes a six โ only in overs 1โ6.
- Middle Overs SqueezeOne single becomes a dot โ only in overs 7โ15.
- Death Overs YorkersOne four becomes a dot โ only in overs 17โ20.
- Third Umpire Review50-50: cancel one wicket chance, or add a new one.
- Super Sub SpellReroll one random ball, and add one extra dot ball.
- Century Chase+3 runs โ only in overs 15โ20.
- Storm Rolling In+2 runs, then the over loses its last ball.
Flavour
- Fan Roar+1 bonus run.
- Rivalry SparkOne dot ball becomes two runs.
- Sponsor Spotlight+2 bonus runs.
- Commentator's CurseOne single becomes a wicket chance.
- Magic MomentOne two becomes a six.
- Nervous EnergyAdd one extra dot ball to the over.
- Hero's WelcomeCancel one wicket chance โ the batter survives.
- Crowd ChantOne dot ball becomes a single.
- Big Screen ReplayReroll one random ball of the over.
- Stadium Buzz+1 bonus run.
- Mascot Mayhem+1 bonus run.
- Pigeon on the PitchAdd one extra dot ball to the over.
- Six into the StandsOne four becomes a six.
- Beach Ball DelayThe over loses its last ball.
- Selfie ChaseOne dot ball becomes two runs.
- Barmy Army Chant+2 bonus runs.
- Snickometer Drama50-50: cancel one wicket chance, or +1 run.
- Streaker on the OutfieldReroll one random ball of the over.
- Commentary Box JinxOne dot ball becomes a wicket chance.
- Trophy CamOne two becomes a four.
โญ Player traits
Squads are dealt from the player pool; many players carry a trait.
Batting
- ยท Power Hitter โ converts one Two into a Four per innings
- ยท Anchor โ cancels one wicket chance per over
- ยท Finisher โ +1 run on boundaries in overs 17โ20
- ยท Momentum โ after scoring 4+, next ball +1 run
- ยท Wrist Technician โ +1 run per ball against spin
Bowling
- ยท Swing Specialist โ +1 to wicket-chance rolls in overs 1โ6
- ยท Death Specialist โ +1 to wicket-chance rolls in overs 17โ20
- ยท Mystery Spinner โ converts one dot into a wicket chance per over
- ยท Heavy Seamer โ boundary โ single, and +1 to one wicket-chance roll
- ยท Yorker Expert โ rerolls one wicket-chance die per over
- ยท Aggressive Quick โ converts one single into a wicket chance
- ยท Economy Master โ converts one two into a dot
- ยท Spin Controller โ โ1 to one wicket-chance roll per over
๐ Winning
The side batting second must pass the first innings total. All out or 20 overs ends the innings. If the scores finish level, a Super Over settles it.